migratory greathorn scute swarm combo

In general, the deck felt solid. (I put in a mix of Ketria Triome and Zagoth Triome, but use whatever you happen to have in your collection. Sem categoria. We're going to turn our card draw into incredible ramp and win conditions with this $34 brew! Baneslayer Angel: This was originally a 4-of in NOONs list. Switching all of those to basic lands would give more fodder for the Scute Swarm and bring the land down to somewhere between $50-$100. There are also weird interactions you can do. This allows the number of Scute Swarms we have on the battlefield to grow exponentially, from one copy to two, then four, eight, 16, 32, 64, and eventually hundreds (or even thousands), with each land that enters the battlefield. This is worth remembering and looking out for. 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Man, I'm old. Scute Swarm. Why wouldnt you want six mana for the price of four mana. Combo result. As for our non-budget build, the non-land cards in the main deck remain unchanged, but we do get some meaningful upgrades in the mana base and sideboard. I think Field Trip warrants 3 copies for fetching Environmental Sciences / Containment breach when you really need them early and Mascot Exhibition / Teachings of The Archaics late game. Migratory Greathorn. Press J to jump to the feed. Please enable JavaScript to get the best experience from this site. Souvenir Snatcher lets you gain control of target noncreature artifact. Equipping this on Ivy is a great way to get more of it, but if you also want to copy some of your other abominations of nature, this is a nice way to do it. Share. MTG Arena Zone is supported by its audience. You also need to protect Ivy in more ways than one. Everyone Plays Poison | Commander Clash S14 E5, Much Abrew: Mono-Red Proliferate Superfriends (Standard), Budget Commander: Minn, Wily Illusionist | Killing Them With Card Draw | $34, March of the Machine Spoilers February 19 | Jin-Gitaxias, Chandra, Thalia and Gitrog, Against the Odds: Monument to Perfection (Standard), Budget Magic: Mono-Red Solphim Burn (Standard). Youll most likely bounce more than four permanents back to your hand, so youll will at least be able to start with something back out right away. Meanwhile, in the sideboard, we get Primal Surge as hard removal, Elder Gargaroth to shut down the battlefield against aggro creature decks, Confounding Conundrum to slow down the Omnath deck, and more counters and a Sorcerous Spyglass to fight our nemesis, Ugin, the Spirit Dragon. As far as our lands, we get Fabled Passage (which is great with Scute Swarm since it generates two landfall triggers) and some random Triomes. But it does get much more powerful after your fifth land drop since you get more Scute Swarms and put counters on them. Before I go over matchups, I will just say most of all the matchups you play against seem at least even. I think we are better off just adding removal and being a midrange deck. The idea of the deck is simple: play Scute Swarm, get up to six lands with some mutate-based ramp spells, mutate something huge onto Scute Swarm, and start making land drops, with each land that comes into play making a copy of not just our 1/1 Scute Swarm but also the entire mutate pile! The good news is that many of our mutaters generate value immediately, so even if it does happen, we've hopefully gotten enough value that it won't be too painful. Trumpeting Gnarr creates a 3/3 green Beast token. Alchemists refuge lets you cheaply play nonland cards as though they had flash. If you are a resident of California, you have the right under the CCPA to opt out of the sale of personal information to third parties. Whenever we mutate it, we get to put the top X permanents of our deck onto the battlefield, where X is the number of times we've mutated. All Rights Reserved. Faeburrow Elder. Right click and save image or click the button. Join our Premium community, get access to exclusive content, remove all advertisements, and more! I love to mutate a migratory greathorn on scute swarm on turn 5. I am posting the decklist to give anyone else who loves Scute Swarm a deck idea, and get some more ideas of how to use him. 27 10 1 22. So, I could tap my lands to float mana, then use Rootgraizer to bounce a basic back, replay it and then tap it for my fourth mana. DL_Ojutai . budget scute swarm deck. The game will then end due to an . Anyway, that's all for today. $1.00. Aggro Combo 0. Lifecrafters Bestiary gives even more benefit from casting creatures in the form of drawing cards for cheap. Vivien, Champion of the Wilds takes this already out of control deck and adds another painful wrinkle for your opponents: it allows you to cast creature spells as though they had flash. It reads Whenever a player casts a spell that targets only a creature other than [it. There have been countless times where I made my third land drop, had Rootgrazer in play, but missed my fourth land drop with a Felidar Retreat or a Yasharn in hand. But this matchup swings in our favor post board in my opinion because we bring so much to the table. I have played Magic for over 15 years. Your email address will not be published. 2 Shatterskull Smashing. Join Crim (TheAsianAvenger), Seth (SaffronOlive) and Richard (BlackTuna) as they discuss the weekly news and answer user submitted questions. Sometimes, this means making some seemingly odd choices, like leaving Pollywog Symbiote as the top card of our mutate pile to play around Elspeth Conquers Death or putting Parcelbeast over a Pouncing Shoreshark even though it's less power, to play around Scorching Dragonfire. Either way, lots of decks got some nice upgrades. Its controller creates a 3/3 green Beast token. But it just does its own thing and doesnt fall in line with what our deck is doing. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. Share Tweet Copy URL. Giving your commander hexproof is a must along with indestructible. Pouncing Shoreshark is our primary main-deck removal spell, allowing us to bounce one of our opponent's creatures whenever we mutate, while flash can do some cool tricks like letting us make Scute Swarm copies on our opponent's end step so we can untap and immediately attack for the win. Heres also where you can make cuts. Littjara Mirrorlake is another way to get the token train started. Press J to jump to the feed. I removed Vivien because there were already eight 4-drops. Enemy goes from no health to 70+ health 2 turns later because they abuse Prosperous Innkeeper and Scute Swarm How is that fun, to know you win the game because you are exploiting? Command Beacon helps to get Ivy back on the battlefield after its been bounced back to the Command Zone. Bringing back a blocker or threat should also not be overlooked. Thankfully, Ivy has a mana value of two, so its reasonable to bring back online even when its been bounced to the command zone several times. But I see too diverse of a field to justify 4 slots for a 5 drop when I dont even think it is our worst matchup. I cut Lotus Cobra because it is a terrible blocker, attacker, and a magnet for the Bonecrusher Giant. Let's say we mutate a Migratory Greathorn on our Scute Swarm. Boseiju, Who Endures gives you one extra spot of enchantment or artifact destruction, and a source of nonbasic land destruction. I suggest picking the most powerful engine you have in your hand at the time to put on the battlefield. Do you have another theme that you think suits Ivy better? 1.44-2.08. With Ivy and several mutations/mutate targets having built in evasion in the form of flying, this can be managed. Primal Might also makes Baneslayer look bad. 4. by artontherun. Otherwise, we took down Clerics, Boros Cycling, and an aggressive Boros Warriors deck. And again, for as long as you have mutate cards, mana, or basic lands available to tutor out. Dreamtail Heron. Pouncing Shoreshark . I like that she can find a Scute Swarm or any other creature but 5 mana and waiting a whole turn to do that is a lot to ask for in this meta. Help | $1.96. If someone starts giving their commander targeted indestructible, for instance, you can get for Ivy too. But I think we have enough for those matchups. Weekly drafts featuring a variety of formats new and old. Scute Swarm is a card that fascinates me because I hear so many players on the casual side of the meta claim that it is extremely overpowered and singlehandedly caused MTG Arena to restrict the amount of tokens players can make. The lovely thing about this commander is that you have the possibility of building a very viable deck on a shoestring budget by throwing a bunch of auras you have lying around with enchantment-loving creatures. You start with a. Yeah, 5000 posts. Voc est aqui: Incio. Card tooltips provided by deckbox.org. The MTG Hero. You dont necessarily have to have Swarm and 6 lands because you get a cat and insect token or just an insect and put counters on your board and build an army. Cardhoarder 17 Tix. Budget Magic: $110 (54 tix) Standard Zombies!!!! Scute Swarm is one of those cards where if it comes down and the opponent does not have an answer, it will run away with the game. All in all, we finished 3-2 with Scute-tate, losing to a UB Rogue-ish Flash deck that seemed like a really tough matchup, thanks to our opponent's endless counters and removal, and to Four-Color Omnath, in a match where we took game one and then lost games two and three after going off the turn before our opponent would die thanks to Ugin janking us out. Scute Swarm doesnt trigger it with tokens. Deploy lands for mana Ramp as much as you can possibly ramp; Play scute swarm Mutate migratory greathorn onto scute swarm Continue to mutate it and search out lands till you can send in a stamped to swing; Deck. As far as changes to make to the budget build of the deck, I'm pretty happy with the main deck. Slip Out the Back is very nice protection for a heavy hitter mutation target or for Ivy in case a board wipe shows up. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network, TCGplayer.com, CardKingdom.com, CardConduit.com, Cardhoarder.com, MTGOTraders.com. Our Privacy Policy. Another line would be to try and get your game plan going faster, in that case I would suggest maybe finding room for Lotus Cobra. This is a very grindy deck that can just go off and win with a Scute Swarm and a Felidar Retreat as stated above and Oops its way into a win. Castle Garenbrig is here because youll be casting a lot of creatures. My suggestion would be to cut a Chariot and probably an Epiphany for 2 more Doomskar. Hunters Insight is another way to have two creatures fight two different creatures with the twist of letting you draw some cards. Dont let scams get away with fraud. Low Curve Deck - You need 2 lands on turn 2 but would like 3 lands on turn 3 for some 3-drops. Thanks to Scute Swarm and the absurd value that cards like Auspicious Starrix can generate, we can win the long game in most matchups, so it's usually best to order our mutate piles in a way that is most likely to keep them alive, rather than in the way that gives us the most immediate power.

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migratory greathorn scute swarm combo